Posts Mentioning RSS Toggle Comment Threads | Keyboard Shortcuts

  • Mike 7:06 pm on July 29, 2008 Permalink | Reply
    Tags: standards   

    Software Development Standards 

    It all comes down to this.

    When I put this depiction in to word, I would say it as “Industry Standards > Organization > Team > Personal > No Standards“.

    It is that simple. Everyone has standards. However, some standards are more important than others. When developing your own standards you should consider those standards that are greater than you first. So your standards should extend those standards that are defined above your position.

    As an example, consider a Java developer working for a major US Bank.

    Industry Standards

    Most developers have two industry-level standards to consider. First, the language that you are developing in. Our example developer is a java developer. Sun publishes a Code Conventions for the Java Programming Language. This document provides a broad range of guidelines for various facets of the language. Next, consider the financial sector’s software development guidelines. You may or may not be able to find such guidelines, and when you do they will probably not be specific to your language. I’d imagine there are rules for how many decimal places into dollar amounts you should keep, and how to store currency types are all documented somewhere.

    Organization Standards

    Now that you’ve adopted the industry’s standards, look to your organization. You might be a member of a huge multinational corporation, or a small 2 developer shop. Whenever the industry does not cover a specfic aspect of your software, your organization has the opportunity to define standards. These standards may be how to name your SVN repositories, or how many characters long your variables must be. These are things not covered by, for example, the Sun Code Conventions for the Java Programming Language.

    Team Standards

    Your organizaiton may not care about some aspects of their software, but your project manager or project team may still have rules that they follow. These are standards that you and the other developers on your software project or team follow.

    Personal Standards

    Finally, you have a situation where there is no defined standard anywhere. So you get to decide how you will perform some task or format some code. Whatever you decide to do, think it though, and do the same thing the same way next time. Personal standards are important weather you are working in the office or working at home on your own project. You are the same developer on both projects. Your code should reflect that fact.

    No Standards

    Why would you code in one style in the office only to drive home and code differently on your home project. This is chaotic. This can prevent you from effectivly transfering experience from your office projects to your home projects.

    Documentation

    De Facto standards are those that tend to happen not because they are law, but more out of practice. There are no such things as de facto standards. Standards should be and must be documented and developers must know where to find this documentaiton in order for the standards to be effective. This documentation should be easy to find, easy to access, and even easy to update.

    It is sometimes hard to define a standard that covers all situations. When developing your doucmentaiton, you might consider defining the typicial situations that those standards fit into. These leaves the hands of your developers untied so that they can focus on producing high quality software and not be bogged down by unneccesary blanket rules.

    Wikis are great tools for maintaining software development standards for a small organizaiton or development team. They allow team members to update the documentation as new standards are developed and as new situations are encourntered. Other developers can usually subscribe to the wiki to be notified of changes so that everyone is always up to date.

    Why are standards important?

    Following standards are not about making software development harder or more tedious. They are about making development easier and cheaper. InfoQ recently posted an article called Better Best Practices which listed a few great reasons for developing best practices, but it turns out the same reasons for developing best practices hold true for following standards too. Their list is titled “The motivation for Best Practices” but I could easily title this list “The motivation for following Standards”:

    • They ensure consistency. We are introducing [insert initiative] and we want to ensure that everyone goes about it the same way. We don’t want to abandon people without offering them any direction and the alternative would be chaos.
    • They support learning. We are trying to get everyone up to speed on this new approach with the minimum of fuss, and having a standard set of well-structured material means people can see exactly what they have to do, and ideally how well they are adapting.
    • They help limit (potential) impact or damage. (Now we are starting to see their true colours.) In any organisation there’s a bell curve of people’s abilities, and we know that a small but significant number of people will be at the wrong end of it. Implementing this program badly could leave us exposed to significant financial or legal business risks, so we’re going to need very clearly defined practices to protect ourselves. They are called Best Practices because they are tried and tested so I can be reasonably sure they are going to work.
    • They help to build a more mobile and flexible workforce. In these fast-moving times, projects can materialise or be cancelled almost overnight. People move between project teams, projects move between offices, countries or timezones. With all our people trained up to use the same Best Practices we – and they – have many more options in terms of career mobility. We call it “commoditising resources”.
    • They allow us to enforce control. In a large, hierarchical organisation, this is the real crux of the matter. A division manager or vice president may well be responsible for thousands of people. The only way to provide accountability on that scale is to have a system of clearly-defined and strongly-enforced Best Practices.

    What do you think? Are standards a waste of time? Or do they create time? What good or bad experiences have you had with some enforcer pushing standards down your throat. Were those enforcers in the right or the wrong?

     
  • Mike 11:30 am on July 29, 2008 Permalink | Reply
    Tags: licensing,   

    Open Source Revenue with Dual Licensing 

    Introduction

    The aim of this post is to explain how open sourcing a proprietary tool under a duel license can be more profitable than a solely proprietary venture. With such a license you could generate more revenue and share your code and software with the world.

    Dual licensing is a strategy that combines open source distribution with proprietary licensing. I don’t want to spend too much time explaining duel licensing and would rather point out its benefits and how it makes money. But if you don’t know what duel licensing is, wikipedia describes it as

    In this model, one option is a proprietary software license, which allows the possibility of creating proprietary applications derived from it, while the other license is a copyleft free software/open-source license, thus requiring any derived work to be released under the same license. The copyright holder of the software then typically gives away the free/open source version of the software at no cost, and profits by selling licenses to commercial operations looking to incorporate the software into their own business.

    So, in order to use the free half of this duel license, the using organization would have to contribute back anything they develop using your product. This means their proprietary trade secrets are potentially being made available to the public. Many organizations would rather pay a small fee to protect their competitive advantage.

    So lets review some of the ways that duel licensing grants an advantage to business that release their products under two or more conditions.

    Low Cost Distribution

    Open source software depends on the Internet for distribution. The internet is cheap, ubiquitous throughout the world, and fast. There is no need to mail a product to the other side of the world, there is no packaging, Usually the customer uses 100% of their own efforts to get the software. That is to say, the find your site, they download it, and they install it. It doesn’t get any cheaper than that.

    Product Marketing

    First, your product is potentially free. That’s some awesome marketing. So right away you have eyes looking at your tool so you’re way ahead of your proprietary competition. You’ve got the Internet which is almost free to promote your software tool on. And with a good product, you’re going to have advocates around the internet talking up your tool.

    High Margin

    Duel licensing provides a means for producing a very high margin for your product. With a service based offering, in order to offer more services, you need to spend more money – for tools, personnel, time. Duel licensed software requires no additional resources, just enough time to generate and mail out a new license. Once the code is created and ready for public consumption its all profit from there.

    Market Entrance

    You may be able to capture users that you never would have had a chance with if they have not found your product to be free, and then determined that they needed to change it, and thus buy a a license to protect their proprietary information.

    Learn More

    I learned all about duel licensing open source products from a great book called Open Sources 2.0. From amazon:

    “Open Sources 2.0″ is a collection of insightful and thought-provoking essays from today’s technology leaders that continues painting the evolutionary picture that developed in the 1999 book “Open Sources: Voices from the Revolution” .

    These essays are very well written, cover a very broad range of topics, and is written by open source contributors that we have all grown to know and love. Buy the book and check out Chapter 5:Duel Licensing.

     
    • Eric 11:51 am on July 29, 2008 Permalink

      would you have the same revenue benefits if you did not use a viral oss license (e.g. lgpl or apache)?

    • Mike 12:17 pm on July 29, 2008 Permalink

      @Eric – No. Duel licensing will not effectively make you any money if you do not use a license that requires the users to contribute their derivative of your project back to the open source community. The only reason that a business would pay for your license is to prevent themselves from having to share their proprietary secrets.

      So with this type of duel license, other open source projects can use your product without purchasing a license, while businesses that are likely to generate their own revenue with your product will likely purchase the license and generate revenue for you.

    • Tom 6:54 am on July 30, 2008 Permalink

      “So, in order to use the free half of this duel license, the using organization would have to contribute back anything they develop using your product. This means their proprietary trade secrets are potentially being made available to the public. Many organizations would rather pay a small fee to protect their competitive advantage.”

      Hmmm… sounds a bit misleading!! Taking LGPL as an example… organisations using software distributed under this license would only have to contribute back changes/enhancements they make to that LGPL software. They don’t have to LGPL their own proprietary software that has a dependency on the LGPL software. So, your statement that “… their proprietary trade secrets are potentially being made available to the public” is not at all accurate!!

    • Mike 8:58 am on July 30, 2008 Permalink

      @Tom – The more restrictive the license that you use, the more effective the duel licensing will work. I’d recommend the most copyleft you can get: GNU General Public License.

      In fact, I found a specific example. GlassFish is duel licensed. From wikipepdia:

      GlassFish is free software, dual-licensed under two free software licences: the Common Development and Distribution License (CDDL) and the GNU General Public License (GPL)

    • Nick 11:03 am on July 30, 2008 Permalink

      So does this concept of duel licensing involve 50 paces with vintage revolvers as sidearms? I much prefer discussions about dual licensing personally….

      (I’m sorry, I just couldn’t help myself! :-) )

  • Mike 10:32 pm on July 10, 2008 Permalink | Reply
    Tags:   

    architecture rules on delicious 

    I try to keep an eye on what Internet users are saying about Architecture Rules. I checked del.icio.us for architecture rules. Its bookmarked by 60 people, which is pretty cool.

    I read one description which concerned me. Chris suggested in his description that architecture rules as “way to ‘test architecture’, although it seems to be limited to detecting cyclic package dependencies”. Whoa, hold on. That’s not what we are about. Detecting cyclical dependencies is something that we can do, because we wrap JDepend, but the whole point of the project is to assert that the Rules that you have defined are not violated.

    So, I tracked down Chris’s email address, which I found in his resume, which I found on his site. I emailed him.

    I started by apologizing for the unsolicited email. Next I explained that I found his comment delicious, I reiterated his comment to him, then briefly explained and showed (with XML) how architecture rules was about asserting architecture through the definition of rules. I sent off the email assuming that Chris probably wouldn’t read it, and certainly wouldn’t respond favorably. Fortunately, I underestimated Chris.

    Chris wrote back to me and thanked me for taking the time to write to him. He also pointed out that it is “always a good sign to me when an open-source project is interested in what people are saying about it.”

    I just wanted to share this experience. I have no great analysis of it yet. I hope that it might encourage you to think about reaching out to your user base weather they be paying customers or users of your open source tool.  After all, thats why we write the code, right? To satisfy the end users, to make their jobs easier, or to change the way that people do business.

     
    • Jamo 8:05 am on July 17, 2008 Permalink

      Wow, I’m glad you didn’t catch me talking bad about your project on some obscure forum somewhere!! I’ll be sure to call it arkitexture rools to avoid discovery!

    • Mike 10:12 am on July 17, 2008 Permalink

      @Jamo – I think if you are talking bad about the project you have already discarded it and are not going to use it. I would not try to convince you otherwise with an email.

      This particular prospective user, however, just didn’t realize the full potential of the project so I went out on a limb and sent him a targeted email. Hopefully we got a new user.

  • Mike 9:37 pm on July 10, 2008 Permalink | Reply
    Tags: Add new tag,   

    architecture-rules 2.1.1 

    It is an open source project. That means our failures are out there for everyone to see. Read about our major release that contained a major problem. Hopefully can learn from our mistake (and we get some of those users back).

    2.1.0 Release not so Good

    Architecture Rules 2.1.0 was released this past weekend. It was going great. The project was getting a lot of attention on dzone, freshmeat.net drove some good traffic, it made the front page of The Server Side’s news section. All of these sites brought in a huge 128 downloads over the weekend while the previous version was out for seven months and only claims 222 downloads (by the way, I hope there are many times more users using the maven repository, which we don’t yet track for downloads). So it was a good weekend. And then it was pointed out that wildcards don’t work…

    What Happend?

    We implemented wildcards a few weeks ago and released a 2.1.0-SNAPSHOT for users to test out. Unfortunately, we don’t have a huge number of early adopters who are pulling down snapshots. So It seemed worked well and we planned a release for the weekend of July 4th.  On June 29th, I got a friendly email from Andrew Swan. He had graciously taken the time to review the 2.1.0 code before the release. He discovered that the JPackage equals method delegated the work to the JPackage matches method. This broke the contract of the Java equals method because, in his words, “if a.equals(b), then b.equals(a) should also be true.” We all know that he is absolutely 100% correct. He even pointed me to Effective Java. We were excited to have Andrew reviewing the code and of course wanted to fix this problem. So we modified each reference to JPackge.equals to use JPackage.matches, ran our tests, and got a green “tests pass 82 of 82″.

    I quickly followed that up by creating the binaries, committing everything to SVN, updating the documentation, and promoting the 2.1.0 release. However, one reference to .equals remained in the AbstractRuleService. This is the service that itterates over each package defined in each rule and checks to see if a given package is dependent on a package that it is not allowed to depend on. So now, if a package is defined using wildcards, it tries to match “com.company.application.*”, the String, to fully qualified String such as “java.util”. Of course, no package is ever going to be named with an asterisk character, so now if a package is defined with a wildcard, its not looked at. So wildcards are busted.

    What Now?

    Now, we released a 2.1.1 just to fix this bug and pray that the 128 (and hopefully many many more though the maven repository) java developers who are rightfully concerned with mitigating architectural risk take some time to come back and grab the 2.1.1 release.

    We have fixed the problem and quickly put up 2.1.1. Please download it, or update your pom.xml, give us another try, and Assert your Architecture.

     
  • Mike 10:44 pm on July 4, 2008 Permalink | Reply
    Tags:   

    architecture-rules-2.1.0 released 

    Architecture Rules announces today that version 2.1.0 is released.

    This was a fun release for two reasons: the new features, and the timing of the release.

    Features

    This was a major release in that it finally allows the users to define packages with wildcards. We’ve had a handful of users asking for this functionality for a while. We thank them for sticking with us despite having to ask us for this feature a few times. Read about how we implemented wildcards, how to use them, and some open issues with them on our previous post If You’re Feelin’ like a Pimp go on Brush your Asterisk* Off.

    We added method chaining to the domain classes to improve the feel of programmatic configuration. We talk about this change when we introduced the development goals for 2.1.0 and we talked in depth about method chaining when we started researching weather we should support it or not in our post Configuration Method Chaining.

    We also made some positive changes to the project’s exceptions. We have a lot of exceptions for reporting different issues with architecture rules configuration and with the project that the tool is inspecting. We added some references to the packages that cuase the exception to be thrown, and we tied all of the exceptions together under one higher level exception, the ArchitectureRulesException.

    Release Date

    Architecture Rules 2.1.0 is officially released on Friday, July 4th, 2008. This is a great date for a milestone release not because it is an American national holiday, but because it is one year from the day that development started on the project just about to the day. The first release, 1.0, was made just a couple weeks after development started, on July 17th, 2007. So happy anniversary Architecture Rules. With wildcards, a new domain name, and the upcoming maven 2 plugin, this next year is going to be bigger than the last.

    Upcoming Releases

    There will be a 3.0.0 release soon. Today, the maven 2 plugin that has been in development and the architecture rules project have different package names. One com.seventytwomiles and one info.manandbytes because I developed most of the core project as 72miles.com and Mykola developed the plugin under his domain mandandbytes.info. Before I can see developers using the plugin, we need to normalize the domain names. We’ll purchase ArchitectureRules.org any day now, update the site, update the documentation, and update the packages. This will be a major change to the users, warranting the 3.0.0 release. If you can afford a couple bucks to help get the domain, we would really appreciate the monatary support.

    Once the packages are straigned out, we can push out the plugin. We need to write the documentation for the maven 2 architecture rules plugin. Mykola has been working hard on the plugin for months now. Its actually been ready for public consumption for a while, we just haven’t had the time to document it for the public. I will make this my next task and get the plugin out for everyone to start using. It makes Architecture Rules even easier to use by allowing the user to skip writing a silly little Test class and lets you move Architecture Rules right into your everyday build process. Awesome.

    2.1.0

    For a complete list of the changes, check out the 2.1.0 release/download page. You can get the update by downloading the new jar, or by updating your pom.xml to version 2.1.0.

     
c
compose new post
j
next post/next comment
k
previous post/previous comment
r
reply
e
edit
o
show/hide comments
t
go to top
l
go to login
h
show/hide help
esc
cancel